What you need to know about most units on the battlefield
Me and Stephane are currently learning the TCS game system, designed by The Gamers and now published by Multi-Man Publishing. This is the kind of wargame you have to study a bit before seating comfortably on saddle, to say the least. The rules take into account a whole bunch of features, such as the height of buildings and trees, the firer and target sizes, the time spent to deploy or get ready to move again, and so on. Everything is there in a way you can literally see things happening, at a slow but realistic pace.
To help us remembering the subtle differences between the various units, we made a player's aid sheet, called TCS Unit Characteristics, largely based on Tom Påhlsson's Unit Type Summary. It covers the morale, spotting range, type of firing, move/fire change costs and other unit specific attributes. You should appreciate it until you get to know everything by heart. We are using this sheet a lot while playing our firtst scenario of Canadian Crucible: Brigade Fortress at Norrey, a simulation of the Canadian defense of Norrey on June 8 against the spearheaded of the 12th SS Panzer Division.
By Michel Ouimet and Stéphane Tanguay